sevenskellington: (Dina)

What is a Sim PE Package?
Any individual file for your game which can be explored with Sim PE. When you export a recolor in bodyshop, it generates all the little bits and pieces (resources) needed for that bit of content, minus the mesh, into one package. However, these resources don't all need to be in the same package to still work, they just need to exist somewhere in your downloads folder where your game can find them. For example, you may have noticed that the game resources are organized together by type, with the TXTRs in one package, the Property Sets in another, etc.

You can separate or combine the individual resources of bodyshop generated packages by right-clicking > "extract", saving it to your computer, then starting a new file and adding your extracted file with right-click > add. Once you've moved it over, the original resource can be deleted from the other bodyshop generated package. You can also add an entire package into another one by doing right-click> add and changing the type of file you're adding to "All Files", as seen in this tutorial. Your game has an easier time loading files that are packaged into bundle rather than packages that are broken up by each individual recolor.

Never, ever delete or alter the Maxis game files in your Program Files folder in any way. You can however, right-click and extract them (leaving the originals exactly the same) and put them in a new package. This new package is an "override" or "default replacement" of the game files which can be safely edited.

In this tutorial we will go into:


  1. WHAT'S IN A BODYSHOP PACKAGE? - Basics of each resource

  2. TXMT (Material Definition) - A few tips and tricks for this resource

  3. BUMPMAPS - JUST DELETE THEM - What's a bumpmap and how to (and why you should) delete it.

What's in a bodyshop package? )
sevenskellington: (Dina)
Tutorial #1: Slaving a file to itself!
Reducing file size for multi-group meshes by changing a single word! Especially important information for new meshers!

Tutorial #2: Slaving Clothing Textures
For age conversions, gender conversions, and any other CC files with the exact same textures.

Tutorial #3: Slaving to Maxis Textures
For when you’re converting/separating outfits from the game.

Tutorial #4: Texture-less Groups
AKA Those Blank “Top” Groups

I also made some Cosette-inspired separates at PlumbBobKeep!

sevenskellington: (Default)
A while back my friend [livejournal.com profile] holleyb76 was wanting to recolor some posters for her Maxis Taste Dare, but the tutorials I've seen out there make it seem much more complicated than it need be (burying the information in a load of things most players wouldn't need to know.) It's actually quite easy, so I threw together a tutorial for her in google docs. I figured other simmers might find it useful, so I'm sharing it here in case anyone else would like that information.

Don't let the word "Sim Pe" scare you, if you can open a file you can use photostudio!
sevenskellington: (Default)
Hosted by imgur.com

A lot of people have asked me how I my posed the Sims for my story so I thought it might be good to make a separate post about the methods I use. I discovered this technique on my own, and I’m sure others have too, but I haven’t seen any tutorials about it.

Strike a Pose! )

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sevenskellington

December 2015

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